Saturday, October 24, 2009

Essay References

  • Bardini, Thierry 2004, 'A Utopia Realized; Cyber For All', Journal of Ctheory.net, in focus series Arthur and Marilouise Kroker (eds), vol 1, no 1. p.1 Retrieved September 25, 2009, from Ctheory.net Database.
  • Bell, David & Kennedy, Barbara M. (eds) 2000, The Cybercultures reader, Routledge, London. Retrieved October 2009 from Google Books Database.
  • Bogard, William 2000, 'Distraction and Digital Culture', Journal of Ctheory.net, in focus series Arthur and Marilouise Kroker (eds), vol 1, no 1. p.1. Retrieved September 25, 2009, from Ctheory.net Databse.
  • Cole, David R. 2005, 'Learning Through the Virtual', Journal of Ctheory.net, in focus series Arthur and Marilouise Kroker (eds), vol 1, no1. p.1. Retrieved September 25, 2009, from Ctheory.net Database.
  • Frauenfelder, Mark 2005, The Computer, Carlton, London.
  • Galloway, Alexander R. 2006, 'Warcraft and Utopia', Journal of 1000 Days of Theory, in focus series Arthur and Marilouise Kroker (eds), vol 1, no1. p.1. Retrieved September 25, 2009, from Ctheory.net Database.
  • Netlingo, Homepage, ExperHost.com, viewed 21 October 2009
  • Heim, Michael 1998, Virtual Realism, Oxford University Press, New York.
  • Parents suing Blizzard for World of Warcraft addiction 2005, parents holding company responsible for death of their son, viewed 21 October, 2009,
  • Slouka, Mark 1995, War of the Worlds; the assault on reality, Abacus Books, Great Britain.
  • Vampire Rave, Homepage, Mega Web World, viewed 21 October 2009
  • Woolley, Benjamin 1992, Virtual Worlds, Penguin Books, England.

Wednesday, October 21, 2009

When individual create their own utopia world through the Internet, do they escape reality or expand their knowledge?

From the moment you log onto the Internet and begin to regularly visit the same few websites, you create your own Utopia. But are we really expanding our own worlds, or are we just building ourselves in?
To escape reality means to create a separate, different reality to this one, while to expand means that the Internet Utopia becomes a part of this world.

What defines real/ with spiritual overtones.
Ever since 1950, when a company in Massachusetts called Brekely Associates created Simon, the first personal computer, the human race feel in love with the idea of easy, accessible information. (Frauenfelder 2005, p.116). Since that time, the PC has advanced, becoming quicker, cheaper and more powerful and accessible to the common human. And since that time, the computer has come to be it's own medium and soon after, humans realised the potentially that could come from creating virtual worlds, separated from this reality.

John Walker once said, while addressing the issue of virtual reality, in 1992, "When you're interacting with a computer, you are not conversing with another world." (Woolley 1992, p.i) The possibility of 'expanding your horizon' was one that was greatly considered when talking about the early Internet. It meant that humans could learn information that was either impossible to learn in their area or to be exposed to new information that they were not aware of before.

But when the internet allowed humans to create their own horizons, it also created the feel of being a god, a being who could create, destroy and modify their world to their whim.

Given the power of 'god', virtual reality allowed humans to create their own world based upon their own vales. "...virtual reality allows us 'to play god" (eds, 2006 p.77) With games like The Sims and virtual chat rooms such as IMVU, this statement becomes only more true as technology moves closer to virtual reality perfection. Humans are given the ability to create their own world, with a some what god like aspect. But by doing so, there is the ongoing debate on whether humans are creating future goals for society to reach or are benign distracted from a better future possibilities.

How the Utopia distracts from life
Alexander R. Galloway's 'Warcraft and Utopia' talks about how humans act within a society online.
"The freedom to selectively simulate, then, operates in a video game as the most important scaffolding for utopia...the game is a utopia for a world without significance; it is characterized by a minimalist desire" (Galloway 2006). There is a question on the true value of world that cannot effect this reality directly. An example of this would be the case where the parents sued Blizzard after their boy killed himself becuse of World of Warcraft addiction. However, it is not the direct actions, but rather the consequences of those actions, but rather the consequences of those actions that actions that cause such extreme effects on this reality. As the world of technology grows in strength and popularity, individuals are able to spend the majority of their time on virtual utopia's that has little or no consequences or benefits to this world.

Many would claim that the main reason for such online behavior is to distract ones self from actually reality (reality that can't be altered to suit the desires of an individual.) "This is because distraction is a logic of escape and capture. To distract something is to elude its clutches; but also, as a consequence, to now clutch it, secretly and from behind." (Bogard 2000) To offer a consistent escape develops a dependence on that escape, the need for it to be always there. If humans are contently given ways to ignore or escape their problems in reality, they eventually develop a dependence on the escape as an addiction, one that if suddenly withdrawn, will have grave consequences.

Then there is the fear that as humans escape reality, they also server the understanding of the world, and how it actually works, to simple accept second-hand information as true. "...Accept the cope as the original. Increasingly removed from experiences, over dependent on the representation of reality that comes to us through television and the print media, we seem more and more willing to put our trust in intermediaries who 're-present' the world to us" (Slouka 1995, p.1) Humans have, over the years, become quick to accept information from the internet, even though there is no legal obligation to. And even if the sites could be trusted, there will always be a bias viewpoint of the Journalist who wrote the news piece.

How 'unreal' has effected reality
But this does raise the question on whether humanity can learn through a non-existing utopia. How can one gain information from a world that does not exist, nor has any chance of effecting the course of history.
"The effects of learning through virtual reality are felt throughout the education system to the extent that the substance of learning (the curriculum) responds to the forces of virtual reality, and to the unconscious multiplicities that released through the creative action of elan vital"
(Cole 2005) To say that to learn anything new or of value needs to come from a definitive place is shallow minded. Utopia has become as much of a reality as this life has, since it effects a very large amount of humans since the Internet was first created. Both realities have a certain conduct, to which many be abided; with Internet utopia having its own definitive language. This language has been learned and applied to throughout today's culture. Some would argue that such knowledge is trivially, and unworthy to learn, and as such, will not be remember in the impact that these so called worlds without significance have had on many human's lives.

Cyberspace has long since been used by humans to escape their reality to create their own. It is in cyberspace that human emotions and ideas have become very real in the 'unreal' utopia.
"Cyberspace is (also) a political and demiurgic project, a projection space of n dimensions, one that comes closer and closer to the ephemeral sphere of infinite range centered on each of its point (Pascal, following Alain de Lille). Here, everyone will project their anuish and dreams, according to their own private ambitions and nightmares." (Bardini 2004) Collectively speaking, cyberspace is able to gather groups of humans, and allow them to converse and indulge in ideas that, given the structure of reality, would fail in life. Like the concept of vampires, which do not exist in reality, has generated websites dedicated to the life and the understanding of vampire lore. Virtual reality allows humans to create scenarios, that can be used and tested, that if successfully, could be applied in real life.

But there is the fear that cyberspace will replace reality, thus effectively destroying that is 'real' and preserving that of which is 'fake'. This fear, however, is irrelevant, due to the naturally way that humans are constructed, that inspiration by reality will always remain alive through cyberspace.
"...in a strange way, cyberspace restores a surrogate nature, reinstating the affective life at a level where the psychic framework of cyberspace absorbs nature not only by transposing space exploration into electronics through telepresence, but by actually reviving certain experiential qualities that the human being once felt in nature and now feels for cyberspace. (Heim 1998, p.152) Humans could not create a cyber-utopia if there was no nature.
Cyberspace does not change by itself, it needs reality influences and ideas to progress. Since humans are part of reality, new ideas will always be based upon reality with minor modifications.

Freedom can become it's own prison. With the need to escape the physical prison, humans can often overlook the prison that they freely choose.

Sunday, October 18, 2009

The end of the road

Well, apart form me having to finish this essay that i have to do, this class was interesting . Can i just say, that the reason that this is been written now is because i thought we had to write it AFTER the last lecture and essay? But, i did sort off enjoy writing up my blogs, and would probable do one for myself (the moment that i have anything worth writing about.)
As for the subject itself, i found it informative, but at the same time, a bit redundant, that everything that was said, i already knew, but form a different prospective. i really enjoyed utopia and computer games prospective, with my least fav beaning the politics.
But the one thing that i will take away with me is how quickly computers have become 'normal' in humans lives. Anyone in my generation, have you ever considered just how different you life is compared that of your parents, when they were growing up?

I feel like humans have developed so quickly that we need some time to reflect on what we've created and get to understand it properly.

Friday, September 25, 2009

Essay Ideas

Relax, this isn't the real essay. Just a few thoughts, research ides and and whatnot.
Well, everything I've said in the first one applies to this, the idea of freedom being it's own prison. But i've also found a few sites that can help with this. CTheory was good, with this, this, this, this, this, and this articles. Plus, i've book at least 10 books on the subject matter that should come in before the week is out including: The cybercultures by Bell, David, The Inmates are running the asylum by Cooper, Alan and I, Cyborg by Warwick, Kevien.

Thursday, September 24, 2009

Different is Indifference

Opps, i forgot i had a class to think about. Well, normality is the things that have always been done by a certain way. Different is something that stands out, away from the norm. Why do i say this? Cause different is considered a bad thing in society but a good thing for progression. Are you diffrent? Do people say so, cause if they do, technically you could consider yourself as an experiment of change.

We need to move forward by trying new things that may not be considered good by others.

Utopia- Building our own walls

From the moment you log onto the internet and begin to regularly vist the same few websites, you create your own Utopia. But are we really expanding our own worlds, or are we just building our selves in? I like to think that the internet has enclosed us in our own pens by giving us the freedom to choose which pens we live in. The internet both unites us and separates us, it techs us and keeps us i the dark. It does this by giving us the entire world at once, when we can only see eye-fulls at a time.
A prison is more than just a cell, sometimes it's relising that the field ends at the river.

Blood, Gore and Children?

Ok, OK! I will try to be serious about this politics discussion. Actually, I know of a situation, where Australia was banned things in an attempt to be political. Manhunt, a violent game was banned for just that, being violent. But really, there is just too many things in the world that can be banned becuase they're 'sexy' and 'violent', if you look closely enough.
But it all comes down to children, as these banns are really just to prevent children from seeing/playing these things. Why should the goverment step in, in order to prevent your children from seeing this sort of stuff.
Why aren't you looking after your OWN children?

If you agree with me, pls go and sign this to stop the banning of games!

Saturday, September 19, 2009

Politics trying 'cool'

KEVIN RUDD IS ON FACEBOOK! i TOLD you it was hell!
But beside that, technolgy really has bracncehed all boundries. There is no more jobs or groups of people that can't find some use for the internet. I know this, you know this.
But honestly, i'm confuesed this week (didn't help with CLASS being skipped!!) To me, Cyberpolictics sound like a whole lot of digging for dirt, backstabing and doubble stands all on the internet. Or, the on going debaute online weather StarWars or StarTrek is cooler.

Drop-bears and other Aussie things

I don't know about the rest of Aussies, but i always imaging myself going overseas to mess with people about what Aussie really is like. How we all drink beer all the time, 24 hours of footy, Cork-hats are the norm and other wonderful things that make Australia an interesting place. So, in honour of our knowledgeable neighbours, i made this news clip.


P.S- if there is any trouble with this movie, let me know and i'll change it/get rid out if.

Free with a cost

My, it's been a long time since i last wrote. Hi! So, we've all come across those things that 'claim' to be free, right? And like most people, i've leart to never trust anything unless you can see its motive. But what about free software? Untill recently, i never knew that all four of my computers have about 90% free sortware...with no complaints.
But i still like to point out this word 'free' and how often it appears on the net. Viruse, bugs and wodden hourses (i can see my neard friend twicthing as i wrote that) all seem to come with that word 'free'. So when people see 'free' software, is it just safe to pay the money for reliable software or should you risk it?

I suppose that really isn't the problem, it's weather you have a friend who can fix your computer for 'free'.

Friday, September 11, 2009

Doodles

I know that this vid will seem out of character for me, but what the hell. This is what happens after a full day of trying to think of better ideas!


For anyone who cares, i've drawn all these images during highschool, during classes that were just sooo boring. I like to think i picked the best ones.

Tuesday, September 8, 2009

The all Consuming Internet

Here's a thought, for everything you encounter on the Internet that you didn't like, it's technically your fault. Yeah!
Why? because it's there due to consumer demands; that and the fact that you all just complain instead of trying to contribute quality.
We have the Powera! Every single person who is right now reading this is guilty of neglection, we should rise up and stand united against every bloody computer comic that thinks it's funny!!
But as much as we create the internet, we also are feed by the internet. So, there's another reason to demand quailty from the intenet. How, you might ask, well simple think of one thing that you can't find on the internet. Go on, have a good long think about it. See? our whole world is filtuered though the intenet, which in turn goes though us and then back to the internet.

It's all connected, man.

Wednesday, August 26, 2009

3D world on a 2D screen

Sigh, i suppose i have to fest up to at least having MSN and IMVU (only because my friends download it for me and for a month we were on it before...wait, let me finish). For those who don't know what I'm talking about, come on, i mean, really? how old are you? 90? Come on.
Continuing, you create a 3D image of yourself and send it forth into the virtually world, to talk and mingle as if you were there yourself. LIKE HELL. Don't people know that reality is painful enough, that's why i like msn, it takes the whole visual and physically interaction out of the equation.
And when you really get down to it, there really isn't much of a difference. You can only tell what someone is really like when they open up their mouth (although, you need only look to see who the weirdos are). the point being, IMVU only makes your character do what you command it to do, it won't shift awkwardly or look around the room.

So, on the whole, it was a fun experience, but only for a while....Kindda like how the Wii was fun for a few months before you relies it's all gimmicks.

I'm really a girl! No, really!

I happen to hang around a group of computer geeks, who get very close to talking in 1s and 0s. Me? I've never gotten my head around it... but i can kick all their butts in what ever game they care to show me! I see the Internet, not as a place for friends database, but more for entertainment. So, when you say social media, i think about the crack of the gaming world, WoW, to which i am sadly addicted to. But when you talk to different groups about this, you'll get different answers. Talk to anyone on Today Tonight and you'll get all this conspiracy crap of how there are bad people on the Internet, trying to rob you of what ever they particular want from you.

But it all comes back to when the first nerd was beaten up for beaning on the Internet, how years later, those who beat up the nerds are now on the Internet more time then they actually are with their friends (go on, tally it up)
Am i the only one that thinks that it's sad to brag about how many friends you have on facebook? AM I THE LAST SANE HUMAN?

Will the real Sirhan Chapman pls stand up? (lame!, sorry)



Sirhan Chapman
VS
Stephen Stockwell

Tuesday, August 25, 2009

Scavenger Crap (they're just running out of task ideas)

Aargh! Each week, we are given something to incorporate into our blogs. i try to sutlerly fulfill the requirements, but this week, we have to find out answers for basically random questions?
Here it it goes;
1.What did Alan Turing wear while riding his bicycle around Bletchley Park? A gas mask (see here) This was particular hard to find, seeing as how all the brief readouts that the site gives you said that it was a gas mask to prevent hay fever, but the actually website was so hard to read.Search engine- AltaVista

2.On what date did two computers first communicate with each other? Where were they? 1969, though the network ARPANET. Computers were in Californaia and Utah (see here). Pretty basic info if you type in 1st network. Search engine - AltaVista
3.
What is Bill Gates’ birthday and what age was he when he sold his first software? He was born 28/10/1955, Sold his first software either at 13, a small computer for measuring the traffic flow for $20,000 (see here). Found Answers.com a wonderfully site, even if it wasn't quick to the point. Any search engine to find this website.
4.
Where was the World Wide Web invented? CERN...a very basic search on most of the search engines.
5.
How does the power of the computer you are working on now compare with the power of a personal computer from 30 years ago? 1979 Computer - Apple 48 KB RAM(see here). 2009 Computer - Apple Mac Pro, 6GB(see here)... Soo, yea. how do you compare the bow and arrow with a machine gun?
6.
What is the weight of the largest parsnip ever grown? Heaviest Parsnip: 5.7kg, 2004. Longest Parsnip: 520.7cm 2003 (see here) .......What?
7.
When did Queensland become a state and why is the Tweed River in New South Wales? 1859, And it was due to water claims of the tweed river feeding into both Queensland and NSW water sources. (see here)
8.
What was the weather like in south-east Queensland on 17 November 1954? Heavy Rains, cause it was flooding. (See here). Oh god, how i know this.. my nan was saying how we today were in heat while she was swimming to her next class.
9.Why is is Lord Byron still remembered in Venice? On the whole, his poems, paralytically Don Juan.(see here) The BBC has always, to me, been the source to look up high class stuff. And most people know who Lord Byron is anyways.
10.What band did Sirhan Chapman play in and what is his real name? See next Blog.

Cinema, the Record Player in the Entertainment world

So, as time goes on, we all forget our 'fav' song of the year (Ketchup song, by Las Ketchup! oh yea, that song was just awesome). It seems the same can be said about everything; today's iPods, tomorrow's gameboy (forgive the nerdiness). What i suppose the true irony is the whole fans idea that 'this will last forever'. Cinema was the new sparkly object of the early 1900s, to be improved with sound and colour. Tell anyone back then that it would be surpased by t.v, they would have laughed. Tell anyone 30 years ago that t.v would be surpassed by computers, they would have laughed. Tell anyone today that computer will be surpassed by digatal mind links, they'll laugh.

Letting everyone know that i f$#king called it. For more info on the logically adavancement of entertainment, go here.

Artsy, Fartsy

I know i may have confused you when i said artsy. You'd be amazed on just how people who study film can turn any film into 'a work of art'. Seriously! And do you know what the worst thing about it all is the fact that they completely destroy the fun of simple enjoying a film. Every aspect, angle and motive has to be considered, as well as the lighting, the clothes, the props the land, the sound and on and on it goes! See here, to understand another similar, although considerable more violent, view.

Wednesday, August 19, 2009

Déjà Film?

As you, unwavering supporters may know by now, i am a uni student, so I've dove at least one semester of it. I've done film, so it came as a shock to me that one of my class was reviewing old grounds. However, let me inform you on just how basic it was of a class. Basically, we've all seen a bad film and thought we could do better, but it's more than that. For every scene, you need to ask yourself 'who, what, when, where, why, how' for everything you show in that shot.
Then there are camera angles, how much of the subject do you want to show and why? Basically, the subject techs you to view films as 'artsy'.

Sunday, August 9, 2009

Black Magic in a box

What struck me when researching about the early origins of computers was how skeptical they were about it, how they were almost expected it to simple fail or destroy anything around it. Not to say that they believed in magic, but that's what the common person must have thought was driving the first computer to work.
As it turns out, the machine that might have been responsible for the computer's development is the calculator. I know that others will say otherwise, but i see it as a separate machine to the computer, it is also a machine that can operate with minimal human influence.

Friday, August 7, 2009

Great events are only considered great by future generations

It is intresting to think that, as the way we are now, if the group called Luddites had gotten their way, our world would be quite diffrenet. Not to go off track with this thought, but dispite the way histoic people are protrade, they started with nothing more than an idea. This is when the older generation tells the younger generatin that they 'can do anything if only you believe'. I'm not saying that this isn't true, but the problem as i see it, is that the world is pretty right now, that there isn't opotunity for another great technoogy advance. That humans are just fine tunning the world till space becomes the better optionion.
But, 50 years ago, were there people who thought the same thing, who laughed at the invention ideas that people had, or did they live in a world where everyone could see room for improvement?

I'm trying to think of a machine that came before the computer, that was less complex but still help with it's development. BRB

Facebook: the decent into hell

I much as i try to hid my low opinion of Facebook, i was able to discover the origins of it, surprisingly, from another indirect website. My basic opinion of Facebook can be summed up by BBC's Wall.
On February the 4th, 2004, Facebook was first established by Mark Zuckerberg for students of Harvard Collage as an internal friendship network. What is really scary is that Facebook started as a private, small scale chat site and within a year it had expanded to a million members. Just what compels people to connect with people that they will never know is simple beyond me.
But either way, if your looking for information on the origins of this internet cult, then i suggest clicking here.

Change is progression, a slow thing that is never really noticed untill you consider it.

Have you every wounded on just how your generation dealt with technology advances? Did you adapted to it or were you left behind?
The other day, i discovered that almost everyone in my generation was on Fackbook, that having 400 online friends was considered normal. Although i have never partaken with any of the online friends websites, i have friends who do. I know that i am not a social creature, but even i find it disturbing to think of just how many teenagers thought that talking to strangers online was a good way to spend your free time. What started this trend of allowing complete strangers talk to each other online? How long did it take for the idea to be considered popular?
How did Facebook start?